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AudioTutsPlus on 12/12/10
At Audiotuts+ we regularly put up a reader track for workshopping and critique (find out how to submit a track). This is how it works: you upload your song, and every week or so we’ll publish one here and step away from the podium. The floor is yours to talk about the track and how the artist can fix problems in and improve upon the mix and the song. This track has been submitted for your friendly, constructive criticism. They have put their track (and their heart and soul) in your hands to learn and get useful feedback. Do you enjoy the song or track itself? Does it have potential? Can the arrangement be improved? How did you find the mix? What would you do differently? What do you enjoy about the rhythm track? What can be done to improve it? Is the choice of instruments relevant and effective for the style/song? Are the lyrics (if any) effective? Does the style, arrangement and genre of the song suit them? Can you suggest any specific techniques that might improve the... Relative News
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AudioTutsPlus on 12/17/10
Plugin ‘Automation enable’ shortcut, ‘Tab to transient’, ‘Quick Punch record’ and ‘inserts are post Master fader’ are four fundamental functions within Pro Tools. For experienced users these four things will probably be old news, but the amount of new users I come across who aren’t aware of them astounds me. Plugin Automation Enable Automating Plugin parameters is a really simple task within Pro Tools. Most users go through the plugin automation window. This isn’t a very quick way to do it as (in the case of this example) you have to search through heaps of different parameters to find the one you wish to use. There is an easier way… Hold down Ctrl+Alt+Command and directly select the parameter on the plugin GUI with a left mouse click. A window will pop open as shown in the screen shot below. Select ‘enable Automation for “xxx”‘ and the little green light will glow underneath the selected parameter. Now put your track into write, latch or touch mode, press play and... Relative News
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AudioTutsPlus on 4/1/11
This entry is part 3 of 3 in the series Getting to Know Altered ChordsThis is the third article in a seven part series on altered chords. In the first part I explained that by lowering or raising a tone of a chord by a half step you can change the color and function of a chord. Part 1 look at altered V chords, and Part 2 at altered II chords. We will continue the series by exploring various ways to alter the VI chord. Diatonic vi The sixth diatonic chord in a major key is a minor 7th chord. In the key of D it’s Bm7. It’s harmonic function is as a tonic chord, meaning that it can be felt as a place of rest, though it is much less stable and final feeling than the major tonic I. It is often used either as a passing chord along the way to II or IV, or as the target chord in a deceptive cadence. A common progression using the VI chord is I-vi-IV-V-I, which has that classic 1950s sound: Download audio file (1_I_VI_IV_V_I.mp3) In a deceptive cadence the VI chord can take the... Relative News
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Ultimate Guitar on 4/8/11
There are thousands of amazing classical guitarists out there, so this list outlines the veterans and pioneers of the instrument. Relative News
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Ultimate Guitar on 1/24/11
Were he still alive today, John Lennon would be 70 years old, but instead, 30 years ago, he left this earth. Relative News
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Ultimate Guitar on 1/27/11
Singer Liam Gallagher has admitted he has no idea what his own lyrics mean. Relative News
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AudioTutsPlus on 4/5/11
Want to get into game audio? This is a must-read. West Latta continues his series on getting into the Game Audio business. Today he touches on the the key components of the craft of audio in the game industry, and how the process of learning the craft can help to guide you to success. To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump! There’s a common misconception about audio in the game industry that audio in games is ‘just some sounds and music’ and that ‘we can get someone to do that job easily’. While it may be true that there is no shortage of composers and audio designers anxious to get into the industry, it is a dangerous miscalculation to underestimate how much work is actually involved in creating audio for games. Moreover, there is a growing differentiation among audio tasks in the game industry, and to assume that one person can handle all of them ‘easily’ usually results in a poor audio experience. Much... Relative News
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Matrixsynth on 1/21/11
flickr By moominsean"Polaroid 190, Fuji FP-3000B"Anyone know the album? Relative News
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GearWire on 2/16/11
Don't know which mic to choose?read more Relative News
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Matrixsynth on 4/10/11
via this auctionNote the glossy surface. Anyone know more about that? Relative News









