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AudioTutsPlus on 2/10/11
The first month of the year was a very busy one for Tuts+. Here’s a catch up of the Editor’s picks from each site in case you missed them! Cgtuts+ | CG & 3D Tutorials Coding a ‘Blueprint Manager’ in 3DsMax – Day 1 This month, Anton Vasilescu began his amazing three-part series focused on the creation of a ‘Blueprint Manager’ script in 3D Studio Max. The script allows for a “one click” solution to the time consuming and often challenging task of setting up blueprint images inside the 3ds Max viewports. This is a must see tutorial for any 3ds Max artist interested in learning to utilize the power of MAXScript, a skill that will allow you to tackle many of the repetitive tasks you face on a day to day basis, tremendously improving your productivity. Let’s get started! Visit Article Create a Dynamic Building Asset Using Cinema 4D’s Xpresso This month also marked the launch of Cinema4D master Aleksey Voznesenski’s two-part Xpresso series. The focus of this series is the... Relative News
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AudioTutsPlus on 1/15/11
Most of the world use Windows computers, so the chances are you’re one of them. So if you want to produce music on your computer, what are your options? Fortunately there are a heap of them – most of the big name digital audio workstation software works fine on Windows, and they’re not your only choices. So sit down and take a menu. We list the “big gun” software you can choose from, some inexpensive (less than $100) alternatives, and a few free options. Sometimes the last thing you need when you’re making a choice is more options! But personally I prefer to know what the alternatives are before making up my mind – especially when it potentially costs a lot of money. I’d really appreciate comments of your own experiences. Feel free to let us know which programs you’ve used, how easy they were to get your mind around, and whether they have the features you needed. I’ll add many of your comments to the 2012 version of the list. The Big Guns If you’re serious about producing... Relative News
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AudioTutsPlus on 1/8/11
// The Mac App Store has just opened, and the first day was an unqualified success, with the download of over a million apps. What will the app store mean for audio software, and the future of the Mac? We have a look at the audio apps available on Day 1. There has been concern expressed over whether the app store is right for audio. It isn’t the right platform (in its current state) for the sale of plugins. And there is concern about the huge margins Apple make from other people’s software. Yet there are already 76 apps in the “Music” category of the store. There are also fears about whether Apple will make the Mac a closed shop by forcing all apps to be sold through the app store at some point in the future. But that remains to be seen. For now, the Mac App Store is a convenient way for Apple users to discover, install and update software. Let’s have a look at what’s available. By the way, you install the app store on your Mac by doing a standard System Update from the... Relative News
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AudioTutsPlus on 1/31/11
Probably most of you have played computer games or have watched movies, where the music is made with large percussion hits and really low ethnic drums. I remember watching the Warcraft 3 introduction video, where the attack of the orcs was accompanied by smashing drums. I always wanted to capture that sound and in this quick tip I’ll try to explain you some of the techniques I’ve come across in my experience. Step 1: Choose Your Samples Of course, like everything else in MIDI sequencing, the better the samples, the better the result. In my case I’ll be using Quantum Leap StormDrum 2 – a nice library, full of drum samples, that vary from epic low hits to glitches and ethnic finger cymbals. If you don’t own StormDrum 2, don’t worry because all these hints and tips can be applied to other libraries as well – just trust your ears! Okay, so I’ve loaded these samples: Tong Zi Set Chinese Kettle Drums Dynasty O’Daiko O’Daiko Set Brushed Drums Earthquake Ensemble All... Relative News
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AudioTutsPlus on 1/26/11
Creating a full, rounded and involving mix can be pretty challenging and one of the hardest bits is placing each instrument in it’s own defined space. Once you move past more than three or four elements there is always a danger of things becoming muddy. This is why we need to create separation. Ensuring that our instruments are clearly defined is not quite as hard as you may think. Like anything else in music production it really comes down to technique and experience. Let’s take a look at a list of ten things that should help you when completing your mixes. Step 1: Sound Selection The mixing process really starts as early as the sound selection process. Get things right at this early stage in your project and you could save yourself a huge amount of work later in the mixing process. The trick is to choose sounds that compliment each other in both timbre and frequency. For example using a large number of instruments that share the same low frequency can create a very confused... Relative News
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AudioTutsPlus on 12/29/10
// Getting a great snare sound is a crucial aspect of the whole drum recording experience. The snare drives the back beat and is the backbone of the whole drum sound. In order to capture the full sound of the snare drum you must know how to capture and use the snare drum’s most important sound, the snares. If the snare drum didn’t have the snares rattling underneath it would just be a really shallow sounding tom. The best way to capture the snare sound properly is to not use one microphones but two. One on top and one below. Image by Halocyn Why Point a Microphone Under There? Snare drums have a distinct sound. However, most people recognize a snare drum sound from a distance. A microphone pointed directly at one from a few inches away will hear the snare quite differently than the average human being. The combination of the attack on the topside along with the rattles of the snares creates that distinct snare drum whack we’ve all grown to know and love. Therefore,... Relative News
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AudioTutsPlus on 1/10/11
// Today I would like to show you a mini pluck sequence. I use this sound quite a lot in my productions, and invented the term “mini pluck”. It is used in several trance songs – especially in uplifting trance – but you can use other genres as well In this tutorial I’ll show you how to create a “mini pluck downer” type patch in Sylenth. This is basically a pluck arpeggio with a filter being modulated in a random rhythm. I use Ableton Live to create it. It is suitable for giving backing support to other parts of the song. Other words it’s a backing track just give some feel your tracks. Step 1: Create a Track Let’s insert a MIDI channel in Ableton and insert the MIDI clip. The length of the clip is three bars. Change the grid to 16th notes and draw some notes on C#4, E, G#, A and don’t leave any silence between them. So as you see the notes is rising on the scale. Duplicate this sequence until you reach bar 2.3. So the sequence looks like the following. This will act... Relative News
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AudioTutsPlus on 1/19/11
This tutorial will show you how you can build an organic sounding ‘super flanger’ using the RV7000 and a combinator in Reason. This effect can really add some life and movement to drums and other sounds in your music, and takes advantage of the unique wiring options offered in Reason. I have used Reason 4 to make this effect but any version of Reason from 2.5 and upwards is fine. Below is an example of the kind of effect you can create with this device. Download audio file (audio example 1.mp3) Step 1 This process will be easier to understand if you know a little about what actually creates a flanging effect. Flangers are essentially the same as delay units, but with a very very short delay time. In this first audio example I am using the standard DDL-1 delay unit in reason, with a simple drum hit being played as I shorten the delay time. The first hit has a delay time of 191 ms, and the last one has a delay time of just 30 ms. Download audio file (audio example 2.mp3) You... Relative News
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AudioTutsPlus on 12/15/10
Not a day goes by that I’m not grateful for my employment in the game industry. My story isn’t particularly unique, but I do feel fortunate that I’m able to make a living doing something I love. Every so often, I’ll get the question, “How can I break into the game industry?” This question usually comes from a young and aspiring musician or audio designer, though I’ve also been asked by visual artists, animators and programmers. Likewise, this question can be found all over the web in forums, video game blogs, and community websites. flickr image by farnea Truth be told, there are more resources availble for the aspiring game developer than ever before, and the market has never been more rich with opportunities. When we think of game development, perhaps we typically think of large-scale console or PC games. However, it is good to remember that there is an absolutely stunning amount of development going on for web, casual, downloadable, iPhone, Windows Phone, Android, and... Relative News
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AudioTutsPlus on 2/3/11
Soundproofing and acoustic treatment are important topics to tackle when setting up a home studio. Even if all of your sounds are electronic, the room you are in will strongly affect the sound you are hearing through your monitors. In this article we get to grips with the issues and some common ways of dealing with them. A few weeks ago I asked Audiotuts+ readers for their hints and tips about soundproofing in an Open Mic. A huge thanks to everyone who responded. You’ll find many of the suggestions in this article. An article like this is never finished—you can add your experiences to the comments too. Which acoustic treatment techniques did you find effective? Are there any products you would like to recommend? Did you learn some lessons the hard way that you can warn the readers about? Bobby Owsinski’s excellent Premium tutorial Build an Effective Room Treatment on the Cheap (borrowed liberally from Chapter 2 of his book “The Drum Recording Handbook” ) gives a great overview.... Relative News









