Results for [MBHP CORE] :

  • AudioTutsPlus on 3/3/11

    Didn’t catch your usual Tuts+ reading during February? Here’s a catch-up on the best we have to offer! Cgtuts+ CG and 3D Tutorials The Soviet Machine’ – Day 1 February saw the release of “The Soviet Machine”, a brand new multi-part tutorial series from new Cgtuts+ author Martin Kostov. The ‘Soviet Machine’ is a high poly modeling tutorial for 3d Studio Max. Throughout this amazing series, Martin will show you how to create accurate, highly detailed objects using only a few reference images. This is a great and easy to follow tutorial for both beginner and intermediate 3ds Max users alike. We know you’re going to love it! Visit Article Tattered Cloth In Cinema4D – Day 1 February also saw the release of an in-depth two part tutorial by new Cgtuts+ author Tony Rivera. Throughout the tutorial Tony shares some of his techniques for creating tattered cloth in Maxon’s Cinema4D. You will learn how to create this effect by making a flag simulation... Relative News

  • AudioTutsPlus on 7/5/11

    Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in August 2008. There are loads of ways to program beats—from using an Akai MPC to recording your own drums—but often some of the best techniques are the most direct. In this tutorial we’ll learn how to create a house beat using just raw audio and a handful of plug-ins, with not a virtual drum-machine or sampler in sight… Note: this tutorial contains embedded audio that will not display in a feed reader. Click back to the site to read the tutorial with audio or download the Play Pack at the end of the tut. Step 1 Start by adding enough tracks to accommodate all the drum sounds you think you’ll use. This way you can add sounds quickly, the track will be there for you and your creative flow wont be broken.

 Don’t worry too much about whether the tracks are mono or stereo for now. You can always change this as you go. The same goes for the... Relative News

  • AudioTutsPlus on 8/16/11

    Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in September 2008. The ostinato pattern is a staple of modern music; across every genre you’ll find countless examples of pieces that at their core revolve around a single repeating ostinato pattern. In this tutorial we’ll look at how to create an ostinato pattern from a simple outline, give it a unique and intriguing sound, and use this pattern as a basic building block for creating your own original compositions. Note: this tutorial contains embedded audio that will not display in a feed reader. Click back to the site to read the tutorial with audio or download the Play Pack at the end of the tut. Step 1 - Choose a Foundation Instrument Although everyone has their own method of working, when I write a piece from an ostinato ground up my first priority is often to choose my foundation instrument. The right color choice can often act as... Relative News

  • AudioTutsPlus on 2/9/11

    Hi everyone. In this tutorial we are going to create a growling pad that has a slow but sharp attack and has motion in the sustain and release. For this tutorial I will be using FL Studio’s Sytrus but any FM synth can work as long as it can have tempo based envelopes. Here is an example of what we will be creating… Download audio file (final.mp3) Step 1: Creating the Base Sound First reset your synthesizer to the default patch so you have nothing but a basic sine wave. Go to your first operator (FM synthesis version of an oscillator) and create a saw wave. Offset the shape of the saw so its slightly skewed on the ends; a value of 45% in Sytrus. For those of you who do not have a shape value the saw should start to become a triangle wave. The volume envelope should be set to tempo based time and the attack, decay, and release are as follows… The attack should end at beat four with a peak volume of 75%. The tension point should be at 9% Decay should end at beat four with... Relative News

  • AudioTutsPlus on 4/16/11

    An M-Audio Fast Track Pro, cooking nice meals, hand drums, and asking, “What would it sound like if…?” Our sister site AudioJungle is a royalty-free stock audio site that helps musicians earn money. In this interview series you’ll learn about those musicians, their gear, and their AudioJungle experiences. Today we meet Chris Gear (OhmLab). Tell us a bit about yourself. Where are you from, what do you do for a living? Well, my name is Chris Gear and I am from Portland, OR here in the beautiful Pacific Northwest. Currently I am nearing the end of a year-long break, I make music and assist others with projects. I will probably make a return to a daily grind soon though. Most likely in the form of a social web editor, technology consultant, marketing director or continue offering training to businesses and individuals so I will still have time to focus on my music and endeavors like AudioJungle. Which marketplaces do you belong to? What types of files do you sell? Currently... Relative News

  • AudioTutsPlus on 11/20/11

    Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in November 2008. In 2008, perhaps no song has dominated the charts more than Lil’ Wayne’s Lollipop. Produced by Jim Jonsin, Lollipop is a prime example of how a hit song does not have to be complex; instead, it is a perfect blend of simplicity and catchiness. In this tutorial, we will look at how to go about recreating this track in Reason 4, and also what helped make it such a successful song. Introduction Let’s start by analyzing the track. It has a short introduction that features the main melody without drums for about 12 seconds, before picking up the beat. Then it follows the typical chorus-verse-chorus-verse-chorus style of most songs. The melody is a simple synthesizer pop sound, over some typical hip-hop drums, with bass and a synthesizer pad. Overall, it’s rather straightforward, and there are no little tricks to get caught up... Relative News

  • Audio Courses on 9/14/09

    This is an interview between Sarah Jones and myself, some of which will be used in an upcoming article about Audio Distance Learning in Mix Magazine. You are getting this before going to press. Ok, first of all, tell me about your background (I've been scouring your LinkedIn page-I'm very interested in the evolution of audiocourses.com and Audana, as well as your educational work!), and how you got involved with SAE.My career has been amazing to date I have an entrepreneurial heart and I'm always looking for the next development, looking forward is one of my strengths, I wouldn't say I was a visionary but I am very much an early adopter. In the early 90s, having served in the Royal Navy as a radio/communications aircraft technician (which incidentally gave me the physics background), I began working as a studio engineer and live PA engineer, festivals and what not, and around that time a musician teacher friend of mine asked me if I wanted to teach some sound engineering... Relative News

  • AudioTutsPlus on 8/4/11

    Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in August 2008. You may have witnessed Drum & Bass’s dramatic evolution over the past decade. From it’s Jungle origins Drum & Bass has now matured into a genre that overflows with adrenaline, excitement, strong production values and an intensity rarely found in music today. To think all of this began with the a spark of inspiration and some drum-solos (breakbeats) sampled from black soul and funk recordings of the early 1960′s. In this tutorial you will learn the time honored techniques of manipulating one of these famous breaks and fashioning it into Drum & Bass sensibilities. Note: this tutorial contains embedded audio that will not display in a feed reader. Click back to the site to read the tutorial with audio or download the Play Pack at the end of the tut. Step 1 In this tutorial we will be using FL Studio, but the principles would... Relative News

  • AudioTutsPlus on 10/14/11

    Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in April 2009. The Environment is the core of Logic. It can be the cause of a lot of confusion (and even fear!) for new and even more experienced Logic users. In the first of three tutorials that focus on the Environment I’m going to explain exactly what the Environment is and why it makes Logic the most flexible and advanced MIDI sequencing package on the market. Understanding Logic Pro’s Environment from AUDIOTUTS Video on Vimeo. About this tutorial The following article is here to complement the screencast. The screencast touches on all of the subjects below and demonstrates them in some practical examples. In the final example we’ll build a DJ style crossfader using some MIDI objects and save it as a reusable MIDI plugin. This tutorial is aimed at beginners to intermediates. So what is the Environment? The Environment is, not to put... Relative News

  • AudioTutsPlus on 10/1/11

    Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to start learning something completely new, this is the best place to start! Psdtuts+ — Photoshop Tutorials Create Animal Textured Typography In this tutorial we are going to create fun, realistic, animal textured, 3D typography in Photoshop using CS5′s Repousse tool. Let’s get started! Visit Article Create a Detailed User Interface for an iPad Application In this tutorial we will show you how to design a detailed user interface for an audio-themed iPad application. We will design this application using a retina display resolution and will make use of Photoshop’s shape layers and layer styles. Let’s get started! Visit Article How to Apply Light, Shading, and Shadow to Round Objects Photoshop is an excellent tool for manipulating photographs but it can also... Relative News

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